Thankfully, Blizzard looks to be doing that a little more now, and it really adds an extra level of drama and depth to the whole thing.īut, given the literal earth-shattering events of the last expansion, it might just be too little too late for this individual. #Wow tiraguard sound story tracker seriesThings felt very different back then with the game still technically in its infancy, but after seeing real-time cutscenes like the Wrath Gate and the final fight against the Lich King, I couldn’t understand why more of these weren’t peppered into every major event in the series already. I originally started playing back in the early Wrath of the Lich King days. One of the first things that stood out to me with this expansion is the growing dependence on cinematic cutscenes and voice acting - two things World of Warcraft really should have embraced far more quickly than it did. Sure, we’re introduced to Island Expeditions to mine Azerite at some point, but I’ve been mining and fighting my way through Kul Tiras already. The story starts off strong with the Heart of Azeroth becoming a thing, but the fact that I barely heard a whisper of that particular plot point again for the next 10 levels despite gaining 11 “Heart of Azeroth” levels through makes very little sense. Any MMORPG player knows that getting to the level cap is basically where the game itself starts, so having a good few hours of practically zero progress wasn’t a great first impression. I was already at the old level cap of 110 when I booted up the expansion this time around, but whether it was down to loose ends from Legion that would have been tied had I played toward the end of the last expansion or not, I spent my first session with the game barely gaining experience points at all. So what is it about Battle for Azeroth that disappointed me so much this time around? It starts off slow, that’s for sure.
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